Threshold Shift
This game was my final project for my Game Tools Minor during my Bachelors. It is a straight forward FPS game with all the basic FPS goodness, the core gameplay is to find a way out of each level but the game mechanics are different for each level. Its has three levels :
The first level is a maze with fixed enemies as turrets.
The second is an escape room with no enemies, but puzzles that you need to solve to unlock the Exit.
The third level is again a maze made up of interconnected similar-looking halls. These halls contain player tracking enemies in the form of large robots, pick-ups(health and ammo) & switches that needs to be turned on to unlock the Exit.
This game is made using Unity, and since I didn't even know the basis of 3d Modelling during that time, all the assets are from the Unity asset store.